In its announcement of Pink Matter 2 earlier this 12 months, developer Vertical Robotic made the formidable declare that it will ship the “greatest graphics on cellular VR thus far.” And now a brand new video reveals the studio backing up its declare with some proof.
Whereas the Quest 2 library definitely has some nice trying video games, most have focused a low-poly artwork fashion to match the headset’s restricted processing energy. Video games aiming for a ‘sensible’ artwork fashion have a a lot tougher time delivering the little particulars like lighting, reflections, shadows, and particles that add a way of realism.
With the discharge on Pink Matter 2 subsequent month, focusing on that difficult sensible artwork fashion, developer Vertical Robotic goals to ship the “greatest graphics on cellular VR thus far,” and it appears like they could simply pull it off. A brand new video launched this week reveals a few of the visible particulars the studio has optimized to look nice and nonetheless run properly with Quest 2’s restricted energy price range.
So far as Quest 2 video games go, we have now to confess that is trying very spectacular.
A lot of the options proven within the video are taken with no consideration on console and PC video games, particularly in non-VR video games which use a way of rendering that makes such visible particulars simpler to run. However on Quest 2—which is powered by little greater than a smartphone processor—it’s uncommon to see issues like ray-traced reflections, volumetric lights, reflective transparency, and the like.
Pink Matter 2 is ready to launch on August 18th on Quest 2. It’s additionally coming to PC VR on the identical day, and we’re curious to see how a lot additional the graphics may be pushed with that additional PC energy.