Urbek Metropolis Builder appears like a conventional entry to the style: you place buildings, automobiles and little folks start to scurry about, and also you progressively broaden your city sprawl. The twist is that there is not any cash fuelling your building. As a substitute, your metropolis prospers or not based mostly in your capability to fulfil every constructing’s useful resource necessities, which shortly turns progress into extra of a puzzle than a administration recreation.
It is out on Steam now, and you’ll find a trailer of its fairly voxel world beneath.
Each constructing you assemble in Urbek will eat sure sources, and generate sure others. Electrical energy, meals, coal, educated staff – the sources are many and different. By putting buildings down strategically, you are aiming to fulfill the useful resource standards of neighbouring buildings such that they improve, in flip producing extra and consuming much less. The last word intention is to construct an environment friendly, enticing metropolis, earlier than you run out of pure sources.
It is attainable, then, to decide on straightforward settings and simply set about constructing. Urbek is unusually enticing for an indie metropolis builder thanks partly to its crisp voxel artwork, and you’ll assemble seemingly huge cities. You can even take management of a pedestrian and discover your metropolis in first-person, do you have to want.
It is also attainable to ramp up the issue, which generally means enjoying in a biome that provides fewer pure sources, and on a landmass that constrains you. The smaller the world you need to construct inside, the extra you are going to need to make troublesome selections about what and the place to put every constructing.
Urbek is not the primary metropolis builder to lean in direction of puzzle gaming greater than administration, and it jogs my memory of a much less constrained Concrete Jungle. It is fascinating stuff, both method.
You’ll find Urbek Metropolis Builder on Steam, the place it is £13.50/€14.