Battlefield 2042 1.2 replace releases on August 2nd, and it’ll convey fairly a number of modifications to EA DICE’s shooter. One of many key modifications comes by means of the rework of the Kaleidoscope map, with new cowl choices added and visible updates. Battlefield 2042 1.2 replace additionally provides a participant profile and statistics web page so folks can see how they’ve carried out for the reason that recreation’s launch. Character fashions have additionally been modified. You possibly can see the total patch notes beneath.
Battlefield 2042 1.2 patch replace notes
Common
- Mounted a problem with Goal Help that prevented Auto Monitoring from working as supposed for transferring targets
- A scroll menu has been added whereas viewing weapon attachments
- Previewing skins whereas in a recreation will not present character toes clipping into the bottom
- Textual content within the Assortment display screen figuring out Ranger’s class is now simpler to learn
- The Disguise UI button within the Battle Cross display screen not hides Participant Card backgrounds or Tags
Battlefield Portal
- Rush – corresponding era-specific MCOM’s have been added for all maps. The Dangerous Firm 2 model additionally obtained visible enhancements from its unique feel and look
- Mounted a problem the place AI Troopers driving tanks wouldn’t transfer within the El Alamein: Axis Airfield map structure
Modifiers
- Dozer will not regenerate explosive injury even when Soldier Well being Regeneration is On
- The decision-in Automobile Cooldown modifier now impacts the window of time when a automobile is destroyed and when it’s accessible to be used once more
- The decision-in pill now accurately shows when automobiles are unavailable resulting from limits being reached
- AI Troopers are actually capable of fly planes
- Automobile Superiority will now respect the ticket multiplier modifier
- Automobile Superiority ticket progress bar will now replace primarily based on max tickets remaining
- A brand new separate Modifier has been added for enabling AI passenger seats
Guidelines Editor
- Quad Bike automobiles positioned within the map now reply to ModBuilder Blocks
- Resolved a Guidelines Editor teleporting challenge on Publicity
- The “Equals” Guidelines Editor block now helps Seize Level sort
- Disabled Seize Factors will not affect the sport, resembling nonetheless having ticket bleed
- Teleport now works in automobile superiority recreation modes
- A number of new Guidelines Editor blocks have been added
- GetPreviousOwnerTeamId
- GetOwnerProgressTeamId
- GetCurrentOwnerTeamId
- GetCaptureProgress
- OnCaptured:CapturePoint
- OnCapturing:CapturePoint
- OnLost:CapturePoint
Devices
- Selecting up Ammo Pouches ought to now all the time register when amassing them in fast succession
- An incorrect standing is not displayed whereas utilizing insta-lock projectiles resembling Sundance’s Anti-Armor grenade
- Mounted a problem the place the participant might use each IBA Armor Plates consecutively after putting Boris’s SG-36 Sentry Gun or Irish’s DCS Deployable Cowl
Anti-Tank Mine
- The deal with of the Anti-Tank Mine not floats whereas held when altering to it from the NTW-50
C5
- C5 not will get connected to the MV38-Condor when thrown from the passenger seat
Insertion Beacon
- The Insertion Beacon well being bar and icon ought to no longer be offset when it’s positioned on uneven terrain
Restore Software
- The Restore Software now begins cooling down instantly when stopping a restore
- There is no such thing as a longer an incorrect delay earlier than the overheat progress begins
Smoke Grenade Launcher
- The Smoke Grenade Launcher now exhibits the proper class tag within the Battle Cross
Hazard Zone
- There’s now an opportunity for a strong AI Tank to seem which guards a big variety of Knowledge Drives. It’s marked on the map, so it’s as much as you if you wish to attempt to get the candy loot…
- In-world icons have been adjusted to make it simpler to learn what number of Knowledge Drives are at every location
- You are actually capable of decide up Devices dropped by Gamers and AI Troopers
- A difficulty has been resolved that prevented Ranger and automobile call-in objects from getting used after choosing up the required Uplink
Soldier
- Auto deploying a parachute ought to not deploy too late or trigger fall injury
- The digicam will not clip in transition from 1P to 3P view whereas performing a takedown
- Troopers generally didn’t drop their weapons when dying in a automobile. This has been resolved
- Made modifications to areas the place explosion injury would nonetheless attain out of vary troopers
- Mounted a problem the place melee assaults might trigger bodily points on transition areas resembling slopes
- Mounted as bug the place reviving and attempting to melee didn’t cancel the revive
- Troopers not clip into one another throughout takedown animations
- Mounted a problem the place downed animations weren’t performed accurately if the participant died earlier than others gamers spawned in
- Mounted a problem reviving an ally contained in the elevator on Renewal wasn’t doable
- Added top quality animations for occluded soldier kill cams
- Spawning on a participant that’s susceptible will make sure you are actually additionally in susceptible stance
- Inclined conduct on steep slopes has been improved which ought to forestall situations of inaccurate dispersion whereas firing
- You are actually capable of go susceptible whereas strolling backwards
- Participant fashions would generally stick by means of partitions whereas susceptible, which allowed them to be broken. This could not occur
- Stairs or slopes ought to not generally present vaulting animations
- You need to not generally see a stuttering animation when beginning a slide
- Visuals for troopers and automobiles popping into participant view after being hidden has been made smoother
- Mounted a problem the place the ahead button needed to be held for a brief length to enter ladders
- Leaping ought to not get interrupted immediately after vaulting
- A difficulty has been resolved that prevented sliding instantly after climbing a ladder
- Leaping throughout a slide ought to now all the time set off accurately
Specialists
Paik
We felt that Paik’s EMG-X Scanner was not persistently price utilizing as an offensive software because it precipitated her to develop into noticed, and thus weak. We subsequently eliminated this self-spotting impact, and barely elevated the spot length of scanned enemies to make the Scanner extra dependable to be used.
- Elevated the spot length whereas utilizing the EMG-X Scanner from 0.5 -> 0.85s
- Paik is not noticed when utilizing the EMG-X Scanner
Rao
- Rao’s Hack impact ought to not final when within the passenger seat of a automobile
- Rao’s hacking animation ought to not generally get caught
- Rao’s hacking now correctly goes by means of some penetrable or see by means of objects, whereas earlier than it didn’t all the time try this
Sundance
- Resolved discrepancies with Sundance Grenade Icons
- Sundance’s Wingsuit audio ought to not proceed enjoying when getting into a automobile
- You need to now be capable to carry out takedown whereas inside bushes
Angel
- Angel’s Loadout Crate ought to not block ladders
Casper
- The OV-P Recon Drone is now all the time destroyed when hit by air automobiles
Dozer
- Bashing with Dozer’s SOB-8 Ballistic Defend ought to now all the time observe the enemy soldier
- The digicam ought to not clip by means of buildings when attacking with Dozer’s SOB-8 Ballistic Defend
Irish
- Ammo Crates and Medical Crates can not undergo Irish’s DCS Deployable Cowl
Lis
- Mounted a problem the place hitting the again of a T90 MBT with Lis’ G-84 TGM would deal 1% injury
- Mounted points with plane HUD disappearing when capturing and reloading the G-84 TGM from a passenger seat
- G-84 TGM digicam missile visuals now correctly work together with the sandstorm on Hourglass
- Lis’s animations ought to not generally clip throughout Finish of Spherical
- Decreased the brightness for Lis’s Armor Hunter trait
UI/HUD
- Added assist for Goal Based mostly Icons Opacity. This new function permits the opacity of icons to be adjusted primarily based on how shut or how far they’re from the middle of the display screen. Icons on the heart of the display screen will likely be extra clear, whereas icons on the fringe of the display screen will likely be extra opaque.
- This function goals to forestall icons from blocking the visibility of enemy targets that you’re aiming at. It’s lively always with higher impact when zoomed (very low opacity when the icon is within the heart). Enemy participant icons’ opacity will not be affected by this function.
- Added choices to customise the world of the display screen the place the opacity is affected in addition to the transparency within the periphery of the world or on the heart of the display screen when zoomed and never zoomed. The choice could be discovered beneath DIsplay > HUD Icons.”
- Added a brand new HUD possibility known as “Horizontal HUD Padding” which permits adjusting how far off the left and proper aspect the HUD is positioned. When set to 0, components such because the minimap and the stock will likely be positioned on the edges of the display screen. When set to 100, these components will likely be near the middle. This feature could be discovered beneath Show > HUD Common
- Improved readability of close by grenade threats by means of an up to date grenade warning indicator icon. Animation, measurement and opacity scaling over distances changes have been made to make sure it’s simpler to see the warning when the grenade isn’t within the participant’s view
- In-world well being bars, icons and names ought to now all the time be seen on unoccupied and pleasant automobiles
- Mounted points with distance not being seen on location, hazard and goal pings when these icons are sticking to fringe of display screen
Automobiles
- Adjusted helicopter rotor transparency in 1P view to scale back potential photosensitivity dangers.
- Ammo counters and the precise replenish time are actually totally synced correctly on automobile weapon pods.
- Mounted a problem that was inflicting the MV38-Condor to not take off whereas in flight mode
- Mounted a problem the place the reload timer on missiles would keep on display screen after switching weapons.
- The spark ingredient for miniguns has been tailored to gentle degree so it doesn’t block participant view whereas in low-light environments
- A Minigun/20mm shell eject impact has been added for the MD540 Nightbird
- Added 25mm shell eject results for plane Anti-Plane weapon
- Collision injury has been up to date for gentle vs heavy air automobiles. This doesn’t imply the automobiles are instantly destroyed whereas colliding, however they are going to take extra injury than earlier than
50mm Air Cannon Pod (Condor / Hind)
We felt the offensive capabilities from the MV-38 Condor and Mi-240 Tremendous Hind in opposition to infantry have been nonetheless too sturdy. We’re adjusting their 50mm Cannon to assist additional restrict their affect on infantry, and to place extra deal with these helicopters being supposed as a method of transport.
- Ammo depend decreased from 12 to eight
- Blast radius decreased from 5 -> 3.5m
- Replenish time elevated from 3.5 -> 6s
EBAA Wildcat
We’re adjusting the EBAA WILDCAT’s anti-air capabilities to make sure these weapons are simpler of their supposed use of coping with air automobiles.
- Anti-Plane Missiles – Harm elevated from 130 -> 210. This implies it’s now a 2-hit kill in opposition to the Nightbird and Jets, and can go away Assault Helicopters at vital HP.
- Anti-Plane Missiles lock on vary elevated from 400 -> 600m
- Twin 30mm AA Cannons minimal injury has been eliminated. It now all the time does the identical injury in any respect ranges
- Twin 30mm AA Cannons now do barely extra injury in opposition to Jets and all Helicopters
RAH-68 Huron / YG-99 Hannibal
We felt the Stealth Helicopter 30mm Cannon Pods have been too highly effective in opposition to infantry as a result of they might be fired for prolonged durations of time and leaving little alternative for infantry to retaliate. We’ve subsequently elevated the overheat velocity for these Cannons to restrict their affect on infantry.
- Elevated overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 Hannibal
- The mistaken keybind is not being displayed for the Gear Slot within the Gunner seat for RAH-68 Huron and YG-99 Hannibal
- Adjusted entry icon place on the YG-99 Hannibal/ RAH-68 Huron
Weapons
- Mounted a problem the place Shotguns have been dealing injury as much as 300m. They not deal injury above 200m.
- For these fired upon from distances with a shotgun, it means much less situations of falsely providing you with suggestions that you simply may be at risk. For shotgun wielders, it ought to not mistakenly provide the indication that you may successfully get rid of your goal from such distances
- The Incendiary Grenade launcher not one pictures enemies
- Decreased the peripheral blur round weapon scopes when zoomed in to assist with normal visibility
- M5A3 barrel is not seen by means of some scopes
- BKS Scope not clips with digicam in NTW-50
- Ghostmaker R10 barrel is not seen by means of sure scopes
- Various scopes have been up to date to make sure a bigger playable space is seen when Aiming Down Sights
- Tweaked shell eject results in order that the shell casings aren’t seen when ADSing with the PSO-1 scope
- Mounted a problem that was breaking scope visuals on the BKS 8X and SDB 10X when sure underbarrels have been geared up
- The Goal 8T 1.25-4.5X scope is not lacking its “Toggle Optic” label
- Buckshot Shell’s default journal now has the proper journal measurement icon
- The MP28 default red-dot sight is now utilizing the proper icon
- Mounted a problem that was inflicting incorrect visuals to be displayed by means of scopes with some skins
BSV-M
- Full Auto mode on the BSV-M not offers Recoil Compensation and as an alternative provides a 15% Dispersion Penalty
- Adjusted the BSV-M Excessive Energy Journal injury dropoff to start at 50m as an alternative of 100m
- Mounted a problem the place the BSV-M wouldn’t get decreased recoil whereas utilizing the bipod
- Mounted a problem the place the BSV-M journal measurement within the HUD didn’t match the one geared up on the weapon
K30
- Decreased K30 ammo sort injury for Subsonic, Customary Problem and Excessive-Energy rounds
- Subsonic, 0-10m – 22 dmg > 18 dmg
- Subsonic, 30-40m – 18 dmg > 15 dmg
- Customary Problem, 0-10m – 22 dmg > 18 dmg
- Excessive-Energy, 0-10m – 22 dmg > 18 dmg
M5A1
- Decreased the M5A3 Shut Fight rounds injury
- 0-20m – 22 -> 18 injury
MP9
- Decreased the MP9 Shut Fight rounds injury
- 0-5m – 28 -> 22 injury
- 30-40m – 22 -> 18 injury
Underbarrels
- Decreased the scale of the Masterkey’s attachment crosshairs
- Gamers would take injury from the preliminary affect of the 40mm Incendiary launcher, however not the fireplace itself. Gamers will now burn as anticipated
- Firing an underbarrel now additionally spots you on the minimap
- Mounted a damaged animation that may generally play when triggering an underbarrel attachment whereas being within the Plus Menu
- An underbarrel icon will now be displayed whereas ADSing in Launcher/Masterkey mode
- Added lacking Default underbarrel to the Hazard Zone M5A3
- Hearth Mode UI icon is now current whereas utilizing underbarrel attachments
- Hearth Mode Key bind is not current whereas utilizing underbarrel attachments
In our overview for Battlefield 2042, Stefan wrote, “There’s an excellent recreation to be discovered inside the Battlefield 2042 and enjoyable available because the spectacle of Battlefield’s signature gameplay is taken to new, extra expansive heights, however it’s marred by a handful of unsuccessful gameplay design modifications, hurriedly applied options and bugs at launch.”
Supply: EA